JOURNAL OF MULTIMEDIA (JMM)
ISSN : 1796-2048
Volume : 3    Issue : 1    Date : May 2008

Low Cost Projection Environment for Immersive Gaming
Paul Bourke
Page(s): 41-46
Full Text:
PDF (805 KB)


Abstract
As computer performance and graphics hardware continue to improve, the gamer is increasingly
being presented with richer and more realistic visual environments. Viewing these virtual
environments is generally still based upon display technology that does not exploit two very
important characteristics of our visual system, namely stereoscopic vision that is responsible for the
enhanced depth perception we see in the real world and a wide field of view that allows us to sense
activity in our far peripheral vision. In what follows it will be argued that for immersive gaming a wide
field of view is both functionally more useful and places less stress on the visual system than
stereoscopic viewing. In order to support gaming with a wide vertical and horizontal field of view a
low cost projection system will be introduced and the implications for game developers discussed.

Index Terms
gaming, immersive environments, image warping, peripheral vision, stereoscopy, virtual reality