JOURNAL OF COMPUTERS (JCP)
ISSN : 1796-203X
Volume : 2 Issue : 4 Date : June 2007
From MITO to SAMO: Evolution of an Educational Game for Spanish Orthography
Cristina Carmona and David Bueno
Full Text: PDF (540 KB)
An educational game is a recreational activity designed to teach people (typically children) about a
certain subject, or to help them learn a skill as they play. These games are usually successful in
capturing pupils’ interest but sometimes fail to trigger learning. This paper briefly explains MITO, an
educational game to teach Spanish orthography. The game is evaluated and authors look at the
implications of the results of this evaluation in the design of SAMO, a second version of the same
game which tries to overcome the main deficiencies identified in the evaluation process.
Educational Games, Adaptive Systems, WWW.